WeaverThe Dles · Daily & Unlimited

ONE LETTER. A NEW DIRECTION.

weaver.

Two words. Find your way between them.

START
GOAL

Change one letter to make your next word.

Weaver – A Daily Word Ladder Game

Connect two words, one letter at a time. How short can you make your ladder?

Weaver word ladder: COLD becomes WARM through CORD, CARD and WARD, one letter at a time.

What Is Weaver?

Weaver is a word game where you turn one four-letter word into another. Change one letter at a time, keep the other three in place, and make a real word at every step. The chain you build is called a word ladder.

You can see both ends from the start. The challenge is finding the words between them, then finding a shorter way through. Play a free daily puzzle, practise in Unlimited, or take a route through a checkpoint word. There is no timer and no account to create.

How to Play Weaver

01

Change one letter

Compare the start word with the goal. Enter a new four-letter word that changes exactly one position. You cannot add, remove or rearrange letters.

02

Submit a real word

Use your keyboard or the on-screen keys, then press Enter or Submit. Each new word must be in the game's word list. An invalid entry does not add a move.

03

Reach the goal in fewer moves

Keep building until you enter the goal word itself. Each accepted word counts as one move, including the goal; the start word is free. Undo a step if you want to try a different path.

A Word Ladder Example

Here is one way to turn COLD into WARM in four moves:

  1. COLD
  2. CORD
  3. CARD
  4. WARD
  5. WARM

Every step changes just one letter. The middle words do not need to share a meaning with COLD or WARM. Another valid route can work just as well.

Daily Weaver and Unlimited

The daily word ladder

Everyone gets the same puzzle for the UTC date. Your progress stays in this browser, and the result screen counts down to the next daily challenge at 00:00 UTC.

Weaver Unlimited

Want another ladder? Switch to Unlimited and choose Easy, Normal or Hard. Finish a puzzle, then select New puzzle to play again. There is no daily play limit, though word pairs can repeat.

The checkpoint challenge

Switch from Classic to Checkpoint to add a word you must visit before finishing. You need to connect the start to that middle word, then reach the goal. Each rules mode saves its own progress.

Tips for a Shorter Word Ladder

Look one move ahead

Before submitting a word, think of a possible next step. A familiar word with several neighbours may be more useful than a word that matches more goal letters but leaves you stuck.

Let green letters change

Green means a letter matches the goal in that position. It does not lock the letter. Some ladders need a sideways step, so changing a green letter can lead to a shorter route.

Think from both ends

Ask which words could lead into the goal as well as which words you can make from your current row. Looking for a meeting point can make the gap easier to bridge.

Weaver FAQ

Is there only one Weaver solution?

No. Any valid route to the goal works; in Checkpoint mode it must also visit the middle word. After finishing, compare your route with one shortest solution for this game's word list.

How do hints work?

You have two hints per puzzle. The first highlights which letter to change in a suggested next step. A second reveals the replacement letter. You still type and submit the word. Undoing or restarting does not give spent hints back.

Why is my word not accepted?

It must have four letters, change exactly one position, and appear in the selected word list. Listed plurals, verb forms and British or American spellings can count. Proper names, abbreviations, hyphens and apostrophes do not qualify.

Can I save and share my result?

Progress is saved in this browser. Clearing site data or switching devices starts fresh. After solving, use Copy result to share your endpoints, move count and hints used; the words in the middle stay hidden.

THE DLES

HOW TO PLAY

One letter at a time.

Connect the start word to the goal. Each move replaces exactly one letter and must be in the game’s word list. You cannot add, remove or rearrange letters.

COLD → CORD → CARD → WARD → WARM

Green tiles match the goal in the same position. They are not locked: you may need to change them again.

Checkpoint mode requires a visit to the middle word. You have two hints per game. The first hint highlights which letter to change. A second hint reveals its replacement. You still enter the word yourself. Undo and restart do not restore hints.

Daily resets at 00:00 UTC. Unlimited difficulty considers route length and detours. New daily Classic puzzles take 5–7 moves; Checkpoint adds a detour. Ordinary plurals, verb forms and British/American spellings in our selected list are accepted. Proper names, abbreviations, hyphens and apostrophes are excluded. Word list & credits.

YOUR CONNECTION

Compare your routes

Your route

One shortest route